Clans go to war, group fights at the Arena, and dragons fly over Eschenhall
· admin
The world has grown a lot since this morning. Below is everything important, in order. Details on each point are in the Library.
■ CLANS AND FORTS
• Clan wars open on 1 November at 12:00. At the first opening the nodes on the map are reset, and every clan starts on equal terms.
• A rival fort can now be attacked. The battle takes place at 20:00 on the third day after the declaration. Attackers bring trebuchets and catapults; defenders are helped by walls, the moat, the lodge and defensive catapults. Without a Tower, defenders learn about the attack only when the battle begins.
• All fort buildings now work, and they can be built in any order once their conditions are met.
• The Treasure Vault holds 100 items, and the Storage adds 50 more. An item taken from the armoury returns to the vault when its holder leaves the clan.
• Crowns put into the clan treasury can no longer be withdrawn. Only the leader can withdraw treasury gold.
• Joining a clan costs 100 crowns. You can leave no sooner than a week after joining, and leaving costs 200 crowns.
• Clan bonuses for league places are spent in a new shop: clan artifacts and 10 clan scrolls.
• The Altar of Wishes: five day-long wishes for the whole clan — Teleport, Barrier, Protection, Speed, Wisdom.
• The Clan Championship will be held six times a year. The first one is in January 2027, if at least three clans sign up.
• A new «Clan history» log: who joined and left, construction, attacks, the treasury.
■ ARENA AND TOURNAMENTS
• Group fights at the Arena: from 4 mages, teams drawn by lot, each fights their own duel, and the team with more wins takes it. 100 wins earn the «Warrior» achievement.
• When applying for a duel you can choose your own scrolls or random ones.
• A draw in a tournament no longer stops the round: the pair replays the match.
• The Grand Tournament is now a series: in the last week of the season, every day at 20:00 on levels 9, 14, 19, 24 and 29, with a champion for each level.
• Tournament wins over living opponents give experience. The clan tournament is for clans only.
■ THE WORLD
• Black Dragon raids on Eschenhall: once a day, with a one-minute alarm. You can take shelter in the Arena. Whatever the dragons carry off is won back by storming their cave.
• The marauder mark: for attacking a lower-level player outside a city. Marauders are hunted by the Order of the Path Keepers — a clan you can join. The Order owns the Vale of Vengeance.
• Hunting with a Direction Finder: the beast hides where two lines cross, and an ambush brings 8–11 leather.
• Wasteland locations hold more raw material, and creatures drop mushrooms. Silver, crystals and emeralds no longer lie on the tiles.
• The loser of an attack in the Wastelands loses what they found.
• The Lair of the Wild Duckephants near Frigold: the duckephants kidnap a girl, and the storm is on for an hour.
• The Wheel of Random in the Sanctuary of Vows in Elderglen, and the «Random» and «Blitz» lotteries in the taverns (crowns only).
• A teleport between cities costs 30 crowns; newcomers up to level 4 fly to Valdenmoor and Frigold for free.
• No more than five restless ghosts per mage per day.
■ CHARACTER
• 82 achievements in 10 categories. Each completed category gives 10 gold; all of them give the Hero status, 100 gold and a place in the Gallery of Heroes.
• A friends list, chat ignore, «Messages to me», saving the chat, and the «Events» block on the city screen.
• Mentorship lasts until level 7 and ends with a Diploma.
• Marriage, divorce, adoption and estates: four house types, the Hall, the Museum, coats of arms and land auctions at the Town Hall.
• Dragons come in three colours — golden, red and green. The colour is rolled at hatching and can be changed for 50 gold.
• The experience table has changed: each new level costs a little more. Experience already earned has been rescaled proportionally, and levels stay the same.
■ ECONOMY
• Resources now have prices and are sold in the shop. A market lot costs from −35% to +50% of its appraisal, and what you bought can't be resold (except resources).
• The Bank lends money from level 5 to 15 and repairs scrolls for 2 gold.
• Scroll durability is 500, and «Merge» raises it up to 1000. Runes last 20 battles.
• Workshop products (Librarian and Smith) are now for sale only.
• The top three of the monthly tournament rating receive 20, 10 and 5 gold.
• Inviting friends: emeralds for each new level of an invited player from level 3, and 10% in gold of their purchases while they have VIP.
We went through the whole game and fixed many bugs: double rewards, stuck matches, and the «Cheeky One» dialogue opens again. If something works differently from what is written here, write to us and we will sort it out.
Thank you for playing!
■ CLANS AND FORTS
• Clan wars open on 1 November at 12:00. At the first opening the nodes on the map are reset, and every clan starts on equal terms.
• A rival fort can now be attacked. The battle takes place at 20:00 on the third day after the declaration. Attackers bring trebuchets and catapults; defenders are helped by walls, the moat, the lodge and defensive catapults. Without a Tower, defenders learn about the attack only when the battle begins.
• All fort buildings now work, and they can be built in any order once their conditions are met.
• The Treasure Vault holds 100 items, and the Storage adds 50 more. An item taken from the armoury returns to the vault when its holder leaves the clan.
• Crowns put into the clan treasury can no longer be withdrawn. Only the leader can withdraw treasury gold.
• Joining a clan costs 100 crowns. You can leave no sooner than a week after joining, and leaving costs 200 crowns.
• Clan bonuses for league places are spent in a new shop: clan artifacts and 10 clan scrolls.
• The Altar of Wishes: five day-long wishes for the whole clan — Teleport, Barrier, Protection, Speed, Wisdom.
• The Clan Championship will be held six times a year. The first one is in January 2027, if at least three clans sign up.
• A new «Clan history» log: who joined and left, construction, attacks, the treasury.
■ ARENA AND TOURNAMENTS
• Group fights at the Arena: from 4 mages, teams drawn by lot, each fights their own duel, and the team with more wins takes it. 100 wins earn the «Warrior» achievement.
• When applying for a duel you can choose your own scrolls or random ones.
• A draw in a tournament no longer stops the round: the pair replays the match.
• The Grand Tournament is now a series: in the last week of the season, every day at 20:00 on levels 9, 14, 19, 24 and 29, with a champion for each level.
• Tournament wins over living opponents give experience. The clan tournament is for clans only.
■ THE WORLD
• Black Dragon raids on Eschenhall: once a day, with a one-minute alarm. You can take shelter in the Arena. Whatever the dragons carry off is won back by storming their cave.
• The marauder mark: for attacking a lower-level player outside a city. Marauders are hunted by the Order of the Path Keepers — a clan you can join. The Order owns the Vale of Vengeance.
• Hunting with a Direction Finder: the beast hides where two lines cross, and an ambush brings 8–11 leather.
• Wasteland locations hold more raw material, and creatures drop mushrooms. Silver, crystals and emeralds no longer lie on the tiles.
• The loser of an attack in the Wastelands loses what they found.
• The Lair of the Wild Duckephants near Frigold: the duckephants kidnap a girl, and the storm is on for an hour.
• The Wheel of Random in the Sanctuary of Vows in Elderglen, and the «Random» and «Blitz» lotteries in the taverns (crowns only).
• A teleport between cities costs 30 crowns; newcomers up to level 4 fly to Valdenmoor and Frigold for free.
• No more than five restless ghosts per mage per day.
■ CHARACTER
• 82 achievements in 10 categories. Each completed category gives 10 gold; all of them give the Hero status, 100 gold and a place in the Gallery of Heroes.
• A friends list, chat ignore, «Messages to me», saving the chat, and the «Events» block on the city screen.
• Mentorship lasts until level 7 and ends with a Diploma.
• Marriage, divorce, adoption and estates: four house types, the Hall, the Museum, coats of arms and land auctions at the Town Hall.
• Dragons come in three colours — golden, red and green. The colour is rolled at hatching and can be changed for 50 gold.
• The experience table has changed: each new level costs a little more. Experience already earned has been rescaled proportionally, and levels stay the same.
■ ECONOMY
• Resources now have prices and are sold in the shop. A market lot costs from −35% to +50% of its appraisal, and what you bought can't be resold (except resources).
• The Bank lends money from level 5 to 15 and repairs scrolls for 2 gold.
• Scroll durability is 500, and «Merge» raises it up to 1000. Runes last 20 battles.
• Workshop products (Librarian and Smith) are now for sale only.
• The top three of the monthly tournament rating receive 20, 10 and 5 gold.
• Inviting friends: emeralds for each new level of an invited player from level 3, and 10% in gold of their purchases while they have VIP.
We went through the whole game and fixed many bugs: double rewards, stuck matches, and the «Cheeky One» dialogue opens again. If something works differently from what is written here, write to us and we will sort it out.
Thank you for playing!