The Mage Tower is updated: level choice, sets and «Hills of the Sidhe»
The Mage Tower has changed, and with it come a new card set and bug fixes.
■ CHOICE ON LEVEL UP
Every new level now gives you one thing of your choice:
• +3 life and +1 energy of your school's element at the start of every battle;
• +2 astral power;
• +3 scrolls to your Book of Magic;
• or one of three offered skills. You can refresh the list of skills for 100 crowns.
As before, the school element is chosen once, when you reach level 5. You can also make the choice in the Training Center.
■ ASTRAL POWER
Astral power now grows with the levels you invest in it and with elixirs, and the old cap is gone. Levels taken earlier are fully counted: nobody lost anything, and many mages gained astral power.
■ SETS
A «Sets» button has appeared in the Tower header. It gathers all card sets: description, contents and the price of the full set. Hover over a card to read what it does.
■ NEW SET «HILLS OF THE SIDHE»
20 cards of Celtic mythology. The ancient gods withdrew into the sidhe hills, but on Samhain night the hills open, and Cú Chulainn, the Morrígan, Balor, Lugh, banshees, kelpies and the headless rider Dullahan come out into the world. The set is sold only as a whole, for 7,000 crowns.
■ FIXES
• The Dragon Egg hatches again: after it dies, a Dragon appears on the field.
• In the wastes on a phone, your avatar and health are visible again.
• In the bag on a phone, just tap an item to equip or use it, for example to put an elixir on your belt.
• Card descriptions now use the correct city name: Frigold.
• Teleporting no longer floods the common chat with arrival and departure messages.
• The game responds faster.
Thank you to everyone who reports bugs to us. Every letter helps make the world better.
■ CHOICE ON LEVEL UP
Every new level now gives you one thing of your choice:
• +3 life and +1 energy of your school's element at the start of every battle;
• +2 astral power;
• +3 scrolls to your Book of Magic;
• or one of three offered skills. You can refresh the list of skills for 100 crowns.
As before, the school element is chosen once, when you reach level 5. You can also make the choice in the Training Center.
■ ASTRAL POWER
Astral power now grows with the levels you invest in it and with elixirs, and the old cap is gone. Levels taken earlier are fully counted: nobody lost anything, and many mages gained astral power.
■ SETS
A «Sets» button has appeared in the Tower header. It gathers all card sets: description, contents and the price of the full set. Hover over a card to read what it does.
■ NEW SET «HILLS OF THE SIDHE»
20 cards of Celtic mythology. The ancient gods withdrew into the sidhe hills, but on Samhain night the hills open, and Cú Chulainn, the Morrígan, Balor, Lugh, banshees, kelpies and the headless rider Dullahan come out into the world. The set is sold only as a whole, for 7,000 crowns.
■ FIXES
• The Dragon Egg hatches again: after it dies, a Dragon appears on the field.
• In the wastes on a phone, your avatar and health are visible again.
• In the bag on a phone, just tap an item to equip or use it, for example to put an elixir on your belt.
• Card descriptions now use the correct city name: Frigold.
• Teleporting no longer floods the common chat with arrival and departure messages.
• The game responds faster.
Thank you to everyone who reports bugs to us. Every letter helps make the world better.