Beyond the Dock Gates: The Technocontinent Is Open

Those who brought the submarine from the Wrecked Steamer to a foreign pier saw the dock gates and the word beyond them: Tech Wastes. Now the gates open.

■ HOW TO GET THERE

A successful voyage in the quest at the Wrecked Steamer (−775, 92) — the arrival screen will show a "Through the dock gates" button. The other way is a Technocrystal: it is back in the artifact shop, costs 1000 crowns and is used outside the city walls. Entry is open from level 3.

■ TWO HOURS

The portal to the continent stays open for two hours. The timer is started by the first person to get there — everyone who follows only gets what is left. Whoever has not left before it closes ends up at a random spot on the world map without their rare finds.

■ SECTORS

The continent is divided into sectors from 130.1 to 150.21, and the journey starts on 140.11. In the top corner of every sector stands a portal: enter it and it takes you to a neighboring sector one step farther from the center, where the creatures are stronger. The "To the exit" button brings you straight back to 140.11 — only its portal leads outside. There are traps underfoot, and every two minutes ball lightning may flare up somewhere — its touch is deadly.

■ INHABITANTS AND LOOT

Orcs near the center, fallen orcs farther out, cybOrcs deep inside. The farther from 140.11, the stronger they are. CybOrcs drop rare orc artifacts and rare scrolls, and on the farthest sectors the Smoker-Lab Assistant roams with a Vitalizer. Rare items can only be carried out alive. CybOrcs count toward the Man-at-Arms achievement, the Smoker toward Terminator.

In the middle of every sector stands a presence-anchoring lever. We advise against touching it.

Full rules are in the Library, article "The Technocontinent".

Good hunting.
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